In article In Diemer Zones and the Temple of Duhm (Serial 70) I presented the main line of the Diemer-Duhm Gambit 1. e4 e6 2. d4 d5 3. c4. I have found the DDG such a powerful weapon that International Traffic in Arms Regulations (ITAR) may restrict publishing more DDG games in the future. Before that, here come three DDG games, and two other well-known gambits that can ruin the day of a French defender. There are still two important DDG lines, 3. -dxe4 4. Nc3 Bb4 and 4. -f5, that are not covered herein because I have met them only a few times.
I used to be a sworn e4-player, until I got fed up with the
Sicilian Defence, and I realized that 1. d4 can transpose to the DDG.
Jyrki Heikkinen - Chessmaster 3000,
Helsinki 1995.
A gambiteer's nightmare: the DDG can also be declined.
Jyrki Heikkinen - Timo Väätäinen,
Espoo 1993.
To Be3 or not to Be3. Having got into trouble with doubled c-Pawns
too often, I tried another way of sacrifing the e-Pawn: 3. Be3.
Afterwards I was told that it is known as the Alapin-Diemer Gambit.
Jyrki Heikkinen - Timo Väätäinen,
Espoo 1992.
Almost by accident I once played the Winckelmann-Reimer Gambit,
which was presented in Serial 67.
This game contains the most spectacular Queen sacrifice I have ever
played.
Jyrki Heikkinen - Matti Kauranen,
Espoo 1991.