Olympia is an open-ended computer moderated fantasy simulation. Characters move, battle, explore and study in the Olympian world. Each week, players submit orders for their units. After the turn runs, Olympia sends reports to the players detailing what happened.
Olympia is set in a low technology fantasy world. Characters do not have fixed goals. They may study whatever skills they believe will be useful and pursue goals as they find them. Olympia has no victory conditions; no winner is ever declared.
An aspiring heroic fighter may purchase weapons, study combat and slay monsters. Business-minded individuals can establish a profitable trading empire. The study of magic could furnish tools to advance dark plans. An explorer could trade his gold to a shipbuilder for a galley, and set out on the high seas to find adventure and treasure.
Olympia turn reports tend to be long, detailed and dense. Since your player character may hire other units which can study, move and fight on their own, large factions of characters may be organized. Supplying orders for many units in a large faction can be a lot of work!
A turn report for a new player controlling three characters is about
five (66 line) pages. Average turn reports tend to be 15-25 pages. The
size of the report will depend on whether a player chooses to
concentrate development in a few characters, or to pursue an empire-
building strategy of acquiring many units and controlling as much
territory as possible.
Each player begins with control of one character and a sum of gold, the
Olympian currency. Characters may hire subordinates, study skills,
trade items, build things, and explore. Each turn a player submits
orders for all of the characters they control. These include the
initial character, known as the Player Character, and any vassals of the
player character, which belong to the player's faction.
The Olympia program will execute orders for characters in parallel.
Each order may take no time or some number of game days to complete. As
many orders will be processed for each character as game time allows.
Orders not completed by the end of the turn may continue into the next.
Each turn covers one month of game time. An Olympian month lasts 30
game days.
Turns are run once per week, on Tuesday. Orders are due at 6:00pm,
Eastern U.S. time. Players should receive their turn reports by the
following morning.
Late orders will queue for the next turn. Beware! Even if mailed
before the deadline, your message may take some time to get to the order
scanner. Send your orders in a day early to avoid grief. This will
also give you time to correct mistakes reported by the order scanner.
New player additions are performed just after the turn is run on
Tuesday.
The Olympia Times is published once per week and mailed to each
player in the game. The Times has three sections: any comments
or notices from the GM (if there are any), signed press, and rumors.
Players should submit items to the Times with the
Players can send mail to the player controlling an entity by mailing to
entity@game.pbm.com.
For example, suppose you saw the following characters:
Circe's lord isn't identified, so you don't know what player is
controlling her. However, it is still possible to send Circe's owner a
message. Mail to 2225@g2.pbm.com and the message will be
forwarded to whatever player is controlling
Forwarding works for character and player entities. Mail sent to other
entity numbers, or to unaffiliated characters, will be silently discarded.
Forwarded mail is not anonymous. The original headers on your message will
be preserved.
Bugs are inevitable in large, complex programs such as the Olympia game
engine. While every effort is made to ferret out bugs, players must
expect that from time to time something will go wrong.
Because of the nature of how Olympia processes turns, it is not
possible to re-run a turn for a single player if something goes wrong.
Turns may only be re-run for all players. Therefore, re-runs will be
considered for only the most serious bug-provoked disasters which affect
many players.
Generally the preferred compensation for being the victim of a bug is
some grant of CLAIM gold or other items. It is difficult and error-prone
to attempt to move items around the game database, and there are fairness
issues for other players who may be unpleasantly surprised by database
edits occuring between turns.
All compensation given for bugs is solely at the discretion of the GM.
Effects for minor bugs are assumed to even out across most players
over the course of the game, so compensation is usually granted only
for bugs which have seriously impacted a player.
Please concisely document any bugs you find, providing short
excerpts from turn reports to show what went wrong. If you feel certain
that a bug has occured in combat, a detailed debugging trace of your
battle will be sent to you (showing the blow-by-blow action in a cryptic,
difficult-to-follow format), and you will be expected to review this
trace to determine whether in fact something is not working correctly.
If you feel you require compensation, briefly state how your position was
irrevokably harmed by the bug, and suggest a suitable compensation
(preferably in the form of CLAIM items which may be provided).
Bug reports should be sent to support@pbm.com.
Punishment for serious violations is generally banishment from Olympia.
So don't cheat, do play fair, and be a good sport.
All decisions of the GM are final.
The Olympia calendar has two months for each season, for
a total of eight months per Olympian year. Each month
is 30 game days long.
Features may be added to Olympia every so often, such as new areas in
the map, NPC races, magical artifacts, skills, spells, etc. It is also
sometimes necessary to make slight alterations to existing game
mechanics to correct bugs or flaws in game balance.
While it is inevitable that some players will be affected by rule
changes, every effort is made to not disrupt existing game positions.
This is mentioned only as a warning that the rules may evolve over time.
Changes are announced via email to all players.
Visit the Olympia web site at www.pbm.com
and use the online signup form. The Olympia web site also includes
back issues of The Olympia Times, articles about Olympia
written by players, and other useful information.
Information may also be obtain from the automated response email server
at info@pbm.com. Mail requiring
a human response may be sent to
support@pbm.com.
Turns cost US$2.50 each. Players may send a US check to Shadow Island
Games or elect to have their credit card billed US$30 quarterly.
Nobles, items, locations, and skills all are
Everything in the Olympian world has a unique code.
referenced with an "entity number". The code is
shown in brackets after the name. Some examples:
Used interchangeably. These are the individuals
under the control of players. All player orders
are given to characters.
Players start with one character. Others may be
hired or persuaded to join the player's faction.
Characters may possess items, travel through
locations, learn skills, engage in combat, cast
magical spells, etc.
All of the units controlled by a player are called
the player's faction. A player starts with only
one character, but the faction may grow to have
many units.
The player character, or PC, is the character the
player starts with. The PC begins with a loyalty
of oath-2. The PC may later FORM other characters.
Nothing is special about the PC other than being
the player's first character; if the PC is killed,
play continues with the player's other characters.
Characters may hold items, such as gold, scrolls,
weapons, magic potions, jewels, lumber, rugs, etc.
Characters may also have non-descript men in their
employ. These men are represented as possessions
for simplicity. They include peasants, workers,
sailors, and different kinds of soldiers.
These men may not learn skills, hold any items, or
act independently from the noble they are with.
For example, one might see:
Characters obtain peasants with the RECRUIT order.
"Men" may also include beast-fighters such as
dragons (see the Beastmastery skill), but does not
include work-animals such as horses and oxen which
have no combat values.
Skills Characters may learn skills, which are used to perform
tasks. For instance,
Skills are grouped into the following categories:
Alchemy, Beastmastery, Combat, Construction,
Forestry, Mining, Persuasion, Shipcraft, Stealth,
and Trade. There are also six schools of magic.
See the
A player starts with twelve Noble Points (NP's).
Each player gets an additional NP every eight turns
(one each game year). NP's are used to buy nobles
with the FORM command. They are also required to
learn some advanced skills, and to swear characters
to oath loyalty.
A group of characters joined such that they move
and fight together.
A location on the map. Provinces may have sub-locations
within them, such as cities, bogs, caves, etc. Provinces
are either forest, swamp, mountain, desert, plains, or
ocean.
Each turn is a game month, or 30 game days.
New players start in a randomly selected Safe Haven city.
Combat is not permitted in safe havens. New players may
acclimate themselves in safety before venturing out into
the world.
An effort has been made to make sure these changes are reflected
in the rest of the Olympia rulebook. However, the G2 changes list
should be considered authoritative, and contains useful information
which is not provided in the main rulebook.
The G2 changes list appears at the end of this rulebook.
Overview
Turn schedule
Olympia Times
press
and
rumor
commands.
Diplomatic email forwarding service
Seen here:
Circe [2225], with three peasants, accompanied by:
Hephaestus [3446], with 11 peasants
Circe [2225]
.
Compensation for errors
If you cannot tolerate encountering bugs, please do not play Olympia.
There are usually more bugs at the start of a game than after it has
been running for a while.
Cheating
Olympian Calendar
Season Month Name
------ ----- ----
Spring 1 Fierce winds
Spring 2 Snowmelt
Summer 3 Blossom bloom
Summer 4 Sunsear
Fall 5 Thunder and rain
Fall 6 Harvest
Winter 7 Waning days
Winter 8 Dark night
Game additions and rule changes
How do I join?
Shadow Island Games
P.O. Box 390983
Mountain View, CA 94039-0983
Definition of Terms
a player: Rich Skrenta [501]
a character: Osswid the Destroyer [5499]
a skill: Shipcraft [600]
a place: City of the Lost [gx14]
an item: Gold [1]
an item: Scroll [yq12]
Seen here:
Law Netexus [2020], with three peasants
Law Netexus is a character; the three peasants are
non-descript men accompanying him.
Sailing [601]
must
be known in order to sail a ship.
STUDY
and RESEARCH
commands for information about learning skills.
Command summary
command arguments time priority
------- --------- ---- --------
ADMIT <who or what> [ALL] [units] 0 days 0
ATTACK <target> [flag] .................... 1 day 3
BANNER [unit] "message" ................... 0 days 1
BEHIND <number> ........................... 0 days 1
BOARD <ship> [maximum fee] ............... 0 days 2
BRIBE <who> <amount> [flag] .............. 7 days 3
BUILD <structure> "Name" [max-days] ...... varies 3
BUY <item> <qty> <price> [have-left] ... 0 days 1
CATCH [number of horses] [days] .......... as given 3
CLAIM <item> [number] .................... 0 days 1
COLLECT <item> [number] [days] ............. as given 3
CONTACT <who> .............................. 0 days 0
DECREE <decree> ........................... 0 days 0
DEFAULT <who> .............................. 0 days 0
DEFEND <who> .............................. 0 days 0
DROP <item> <qty> [have-left] ........... 0 days 1
EMAIL <new email address>
EXECUTE [prisoner] ......................... 0 days 1
EXHUME [body] ............................. 7 days 3
EXPLORE ................................... 7 days 3
FEE [gold per 100 wt] .................. 0 days 1
FERRY .................................... 0 days 1
FISH [number of fish] [days] ........... as given 3
FLAG string ............................. 0 days 1
FLY <direction or destination> [...] ... varies 2
FORM <unit> "Name of new character" ..... 7 days 3
FORMAT <num>
GARRISON <castle> ........................... 1 day 3
GET <who> <item> [qty] [have-left] 0 days 1
GIVE <to-who> <item> [qty] [have-left] .. 0 days 1
GUARD <flag> ............................. 0 days 1
HONOR <amount> ........................... 1 day 3
HOSTILE <who> .............................. 0 days 0
LORE <lore sheet>
MAKE <item> [qty] ....................... as given 3
MESSAGE <# of lines of text> <to-who> ...... 1 day 3
MOVE <direction or destination> [...] ... varies 2
NAME [unit] "new name for unit" ......... 0 days 1
NEUTRAL <who> .............................. 0 days 0
NOTAB <num>
OATH <level> ............................ 1 day 3
PAY <to-who> [amount] [have-left] ...... 0 days 1
PASSWORD ["password"]
PILLAGE [flag] ............................. 7 days 3
PLAYERS
POST <# of lines of following text> ..... 1 day 3
PLEDGE <who> .............................. 0 days 1
PRESS <# of lines of text> [character] ... 0 days 1
PROMOTE <who> .............................. 0 days 1
QUARRY [number of stones] [days] ......... as given 3
QUIT
RAZE ................................... varies 3
RECRUIT [days] ............................. as given 3
REPAIR [days] ............................. as given 3
RESEARCH <skill> ............................ 7 days 3
RESEND [turn]
RUMOR <# of lines of text> [character] ... 0 days 1
SAIL <direction or destination> ......... varies 4
SEEK <who> .............................. 7 days 3
SELL <item> <qty> <price> [have-left] ... 0 days 1
SPLIT <lines> <bytes> .................... 0 days 1
STACK <character> ........................ 0 days 1
STOP
STUDY <skill> ............................ 7 days 3
SURRENDER <character> ........................ 0 days 1
TAKE <who> <item> [qty] [have-left] 0 days 1
TERRORIZE <who> <severity> ................... 7 days 3
TRAIN <kind> <days> ...................... as given 3
UNGARRISON [garrison] ......................... 1 day 3
UNLOAD .................................... 0 days 3
UNSTACK [who] .............................. 0 days 1
USE <skill> [arguments...] ............ varies 3
VIS_EMAIL <new email address for player list>
WAIT conditions ......................... varies 1
Note: Read the changes list!
Significant changes have been made in Olympia since the original
game G1 launch and the new game G2.