#### TEXT 00abstracts.txt **** Date: 15 Mar 01:09 From: Ken Stevens Subject: Abstracts of all files in this directory Size: 5K #### GZIP DuckScripts.tar.gz **** Date: 12 Feb 1992 From: Don Harper Size: 16K DuckScripts.tar.Z contains 35 perl, awk, and csh scripts which parse the output of various empire report commands (power, plane, prod, etc.) and generate summaries of the data. #### GZIP EvilDeityScripts.tar.gz **** Date: 12 Feb 1992 From: Dave Nye Size: 1K EvilDeityScripts.tar.Z contains the shell scripts "saveass" and "watchdog". "saveass" saves a copy of the empire data files just before an update so that you can restore from backups if something goes wrong. "watchdog" checks to see if either emp_tm or emp_login has crashed, and if they have, restarts them. A sample crontab is included. #### GZIP RiverworldTools.tar.gz **** Date: 24 May 1994 From: Drake Diedrich Size: 15K RiverworldTools.tar.Z contains a number of scripts for running a game. It includes modifications of Dave Nye's "watchdog" and "saveass" scripts, as well as scripts for auto-resetting a blitz, a script for checking login irregularities, and a cool program which draws colour maps of the game as it progresses and converts them into a mpeg movie. #### FILE bigstart **** Date: 19 Apr 1995 From: Drake Diedrich Subject: Big Start Sanctuaries Size: 2K A deity tool to parse a dump file and generate edit commands to build larger start sanctuaries. dump * | bigstart >bigstart.out exec bigstart.out #### GZIP emptools.tar.gz **** Date: 10 Oct 1991 From: Peter J. Nicklin Size: 120K emptools.tar.Z contains the source for GNUmake version 3.56 (probably quite an old version) and mkmf ("make makefile"), two unix utilities used to compile the server. #### GZIP fairland.1.6.2.tar.gz **** Date: 11 Jul 1993 From: Ken Stevens Size: 10K fairland.1.6.2.tar.Z is a land generator program (now a part of the standard Empire distribution), which creates a world with a specified number of continents of a specified size with equal resources. #### FILE fixwork **** Date: 19 Apr 1995 From: Drake Diedrich Subject: Fix Work Size: 768 A deity tool to parse a dump file and generate edit commands to fix the work. Useful if you want to repair a lot of starvation damage quickly. You can use empire selectors for greater efficiency. Usage: dump * | fixwork >fixall.out exec fixall.out dump * ?own=8&work<100 | fixwork >fixcoun8.out exec fixcoun8.out #### GZIP mapper.tar.gz **** Date: 27 Apr 1995 From: Drake Diedrich Subject: Deity map and video producing tools Size: 6K This archive contains a number of scripts which output PPM format files suitable for conversion to gif with the PBM utilities or MPEG with mpeg_encode. pgmmap.awk A simple map making program. Reads a deity dump file and produces a grayscale .pgm file as output, with each color corresponding to a country number. To make a color coded map, scramble the colors. randppm.awk Generates random colors in a ppm file. Useful for remmapping colors from pgmmap.awk over.awk Reads in a report file and generates a text overlay of country names. Requires pbmtext (part of netpbm) to work. #### GZIP mkmf.linux.tar.gz **** Date: 16 Dec 1994 Size: 48K this is a version of mkmf for linux I got. It seems to work fine with empire. Ive been using it on linux 1.1.54 #### GZIP xland-chain3.0.tar.gz **** Date: 18 Apr 1993 From: Thomas Ruschak Size: 15K xland-chain3.0.tar.Z replaces xland-2.0.tar.Z. It is an X-windows program used by deities to "draw" land for an empire game using a mouse. The following text was written by Drake Diedrich . The README doesn't describe exactly what you have to do, so I'll expand on it a bit. 1) put xland/ in the main empire server source directory, alongside h/ lib/ tm/ player/ ... 2) cd into xland. 3) edit Makefile so that the same flags used to compile the server are used to compile xland. (look in make/Systems for the flags used) 4) Type make 5) You may need to delete some external references to sprintf, calloc, malloc, and possibly other standard library routines. These are defined in h/misc.h. Remove the symbolic link misc.h in xland/, and copy ../h/misc.c misc.h. Edit misc.h or the *.c files and remove any conflicting definitions. 6) Go back to 4 if the make failed. The program generates a file xland.sector.dat. This should be copied to ../data/sector after you run the "file" program to set up the other files. Don't run fairland or any of the ore programs. you may need to add -lXext to the Makefile to pick up the Shape extensions that xland uses.