Author: Jan Jasinski (---.ispid.com.pl)
Date: 04-26-2000 08:28
Some information about changes in project you can download (VC6.0/DX version)
1)All *.cc files are moved to root golgotha directory and renamed to *.cpp
2) Files were renamed in convetion i.e.:
\render\text_id.cc -> render__text_id.cpp ( backslash -> two underscores)
3)Most files that were worth to merge (or there was merging possibility) were merged into bigger files for faster compiling.
4) Inside bigger files there are comments from which one they were merged
5) Include files were left "as is" with "hh" names and subdirectories
6) About 6000 warnings were corrected on MSVC level 3(mainly: typecasting, float representation i.e. 1.0 -> 1.0f, static structures treated as classes were renamed to classes with all public members, an so on)
6a) Only one warning left -> in ai_jim.cpp ("if" statement) I didnt analyse yet what was the intetion.
7) Golgotha is prepared for fast using by MSVC users (not LINUX !!)
8) Main programing changes were described on forum.
9) This project is dedicated to Hardware DX version and tested on four cards:
Riva 128/ZX, Riva TNT/TNT2.
10) Game directory should be prepared as I wrote in Compiling tips "Step by Step Part B"
Jan
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